using UnityEngine;

public class QuaternionHelpers
{
	public static Quaternion ConvertOrientationBetweenHandedSystems(Quaternion q)
	{
		return new Quaternion(q.x, q.y, 0f - q.z, 0f - q.w);
	}

	public static Quaternion GetRotFix(int orientation)
	{
		return Quaternion.identity;
	}
}
